RANDOM_STILLS
look devs. / concepts / graphic designs
look devs. / concepts / graphic designs
name: ice & water
type: commercial project
date: 2021
client: Samsung
studio: Lunapark
studio: Lunapark
role: modeling, simulation/animation, shading & lighting, rendering, compositing
description: here's some look devs. from rnd stage which was focused on interpretation water and ice inside the fridge
name: Hollypop
type: commercial project
date: 11_2019
client and studio: Lunapark
role: creative concept, design, modelling, rendering, conpositing
photoshop touch did by Patryk Habryn
photoshop touch did by Patryk Habryn
description: Halloween card created for Lunapark studio
name: shoes
type: commercial project
date: 09_2020
client: Eleven Sports Poland
role: concept, design, lightning, rendering, compositing
description: visual for presenting player statistics in the tv sports channel
name: night_trails
type: personal project
date: 2021
role: concept, design, simulation, shading, rendering, compositing
description: some trail tests made in spare time. The top one is my interpretation of the moon, bottom one - dreams.
name: Easter 2K20
type: personal project
date: 04_2020
type: personal project
date: 04_2020
role: concept, design, modelling, lightning, rendering, compositing
description: Easter card created in the pandemic time
name: Wedel
type: commercial project
date: 2019
client: Lotte Wedel
studio: Lunapark
studio: Lunapark
role: simulation/animation, shading & lighting, rendering
description: some ice creams look devs
name: New Year 2K20
type: commercial project
date: 01_2020
type: commercial project
date: 01_2020
client: personal project
role: concept, design, lightning, modelling, rendering, compositing
description: 2K20 new year card
name: 2K19
type: commercial project
date: 12_2018
type: commercial project
date: 12_2018
client and studio: Lunapark
role: concept, design, modelling, lightning, rendering, compositing
description: 2K19 new year card
project name: mech_skull
date: 2020
role: concept, design, modelling, shading & lightning, rendering, compositing
description: this is one of many concepts created for my S.M.O.G. project. I really love that frame because I feel a lot off emotions in it.
name: mech_flower
date: 2019
role: concept, design, modelling, lightning, rendering, compositing
description: concept/key visual. I tried to mix some natural elements with mech. elements
name: DSP
type: commercial project
date: 2015
type: commercial project
date: 2015
role: modelling, rendering
description: personal project
name: Neuroon UI
type: commercial project
client: Neuroon
type: commercial project
client: Neuroon
studio: Clipatize
role: concept, design, motion design, compositing
description: my role was to create and animate some UI/HUDs for the project purposes