• 21.3 MILLION
  • Another experimental series!
    I know I publish these more than anything else at the moment, but i'm really trying to push what I can get out of an object in 3D. In this series, I played with a lot of different specular settings and roughness textures to pull as much detail as I can from my lighting. 
    And of course, a camera aperture blown so wide open that it would be impossible to replicate in real life (because i just love a good depth of field blur)

    What is the significance of the title?
    It's the polygon count of the fluid sim, that's a lot of triangles.

    If you want to see these series' as they are produced, before I compile them for Behance, follow me on Instagram here!
  • Look at this crazy mesh.