Resuscitation Council UK | App and VR Experience

With an estimated 60,000 people each year in the UK having an out-of-hospital cardiac arrest, and less than 10% surviving, CPR is vital. By starting CPR, a bystander could double someone’s chances of survival. As such, The Resuscitation Council Was determined to increase people’s knowledge and confidence in performing CPR.

The Challenge
We were tasked with creating an interactive CPR teaching experience, using technology to simulate a real crisis. With technology’s increasing presence in our lives, the Resuscitation Council UK decided to develop a revolutionary new way of teaching CPR. The ask was to put people in realistic situations where they feel the stress of having to save someone’s life, thus demonstrating the life-or-death importance of their decisions and building individuals’ confidence, while harnessing the power of digital and interactive learning.

Our Solution
We designed the Lifesaver tool as an app and VR experience, fusing interactivity and live-action film to teach CPR on a computer, smartphone or tablet. Lifesaver requires users to react to intense simulations within a given time in order to save a life. Using the accelerometer in an individual’s device, the tool provides feedback on how well the user is performing CPR, changing the film shown depending on the performance. Their effectiveness, consistency and ability are evaluated at the end.

In tests with a selection of schoolchildren, teenagers’ confidence in performing CPR increased from 38% to 85% thereby displaying the power of VR for Learning. All those tested said they were more likely or MUCH more likely to perform CPR in a real emergency. With its accessibility for all ages, Lifesaver VR has the power to make a real difference within local communities and save lives.

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Lifesaver VR
Published:

Lifesaver VR

We were tasked with creating an interactive CPR teaching experience, using technology to simulate a real crisis.

Published:

Creative Fields