Shahmeer Khan's profile

Jet Airplane 3D Model

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THE GOAL

For this assignment, I want to further my knowledge and enhance my skills on Fusion 360. I am more focused on learning how to use the sculpting tool in order to improve my skills. I wanted to do something a bit more challenging than what I did in my previous project. This time, I wanted to create a jet airplane with round fuselage, unlike my previous plane.
THE MODEL
When taking pictures of the model, I had a rough idea of how I was going to make the body in Fusion 360. These pictures were very useful when modelling because they worked as a template.
Sketches
I didn't really focus on the sketching aspect because I was excited to start sculpting so I tried to get to it as soon as possible.
MODELLING
DAY 1
So the first thing I did when I started this project was turning the images into a canvas so I can use the pictures as a reference. This helped me get the overall shape of the plane without having the need to take measurements. At first, I was super confused on how to use the tool. After making a very simple bottle-like design, it is not surprising to see yourself having trouble on modelling an airplane. For the first few hours, I had no idea what I was doing. I was just grabbing random lines and faces, and moving them around. Then I realize I could also move vertices, and this essentially helped me get the nose of the plane. I got familiar with a number of tools such as: edit form, subdivide, mirror etc.
After spending hours getting the fuselage right, I decided to create the wings in the normal modelling section. The fuselage was by far the hardest part of the entire project. I nearly quit because I thought the plane was too advance for me. At this point, I didn't think I would be sculpting the engines as well.
Then I proceeded to add a few more details.
DAY 2
To make the back rudder, what I did was I used the reference picture and created an outline of the overall shape. After that, I extruded it and added fillets.
For the smaller part of the rudder, it had a quite an odd shape. The side face had a slight curve at the top of it, however, the face that was adjacent to it had a different shape. I used the same technique that I did to my previous plane. What I did was I drew the outline from how it looked from the side, then I extruded that. I then made an outline the face that had a different shape (the one on top), and use the command "extrude cut" into the previous shape I made. It is very hard to explain through text but I hope you get the idea. In my opinion, I think it is easier to just sculpt the shape.
The rest of the plane was fairly simple. I don't plan on showing a lot of process work for this plane for the sake of keeping the post short. For the rest of the plane, I just used tricks and techniques that I learned from previous projects. For the landing gears, I just used the lofting tool to create the wheel shape and created numerous cylinders.
This was the end of day 2. I got a lot done on the wings and I was even able to add small little details. 
DAY 3
Since the engines also had a unique shape, I decided to sculpt it instead of using the normal modelling tool. I think this was a perfect approach because sculpting had allowed me to get the curves that I wanted without the engine looking like a block. 
Ignore my organization. I promise I will get better.
After I completed the engines by adding the details like the turbine that was inside and a few fillets to make it look smooth.
DAY 4
On day 4, all I had to do was create the windows on the plane. This time I wanted to do it in a more efficient manner than I did on my previous project. On my seaplane model, what I did was create a rectangle and extruded it very slightly into the plane. It did work on the plane, however the only reason why it worked was because the plane didn't have curves on the side like this one. What I did here was I went into the sculpt mode and created the outlines of the window. I then extruded the outlines only into the front of the plane. I then used the split face command in the surface tab and split the two bodies. After doing that, I had windows that curved with the surface.
The final model before I began rendering.
RENDERS
I decided to add landing gears later on in order to complete the look
My brother gave me the idea of making an "Air Drake" version of the plane. These next couple models were inspired by the rappers's Boeing-767 cargo jet.
Thanks for reading. Check out my other stuff!
Jet Airplane 3D Model
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Jet Airplane 3D Model

I tried learning the sculpting tool by creating another plane I had lying around. I think this one turned out really good!

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