Max's Pet
Maya Viewport
Maya Viewport with XGen
Substance Painter Viewport
This is my latest personal project based on another one of Max Ulichney's awesome illustrations. I used Shane Olson's 3D Character Workshop workflow, which I highly recommend. Sculpted in Zbrush, UVs in 3D Coat then laid out in UDIM in Maya, retopo in Maya, hair with XGen, rendered with Arnold in Maya and comped in After Effects. I painted the textures in Substance Painter. Original : https://www.instagram.com/p/Bd_OM19h1TH/?utm_source=ig_web_button_share_sheet
Max's Pet
Published:

Max's Pet

This is my latest personal project based on another one of Max Ulichney's awesome illustrations. I used Shane Olson's 3D Character Workshop workf Read More

Published: