Max's Pet
This is my latest personal project based on another one of Max Ulichney's awesome illustrations. I used Shane Olson's 3D Character Workshop workflow, which I highly recommend. Sculpted in Zbrush, UVs in 3D Coat then laid out in UDIM in Maya, retopo in Maya, hair with XGen, rendered with Arnold in Maya and comped in After Effects. I painted the textures in Substance Painter. Original : https://www.instagram.com/p/Bd_OM19h1TH/?utm_source=ig_web_button_share_sheet