As part of studying material in Octane I decided to make a fictional advertisement for ORANGINA...

As a good modeler in Zbrush I decided to do everything in zbrush as well as the leaves...


So for a perfect UV unfolding I decided to use Rizom UV

For the staging I chose CINEMA 4D, its simplicity allows me to better manage the Octane rendering engine...
For the rest everything is a story of texture. Condensation was done through a simple process that I learned here :
https://www.behance.net/gallery/44118519/Beer-Bottle-Experiment.
But since Octane has difficulty managing 4D cinema layers, I preferred to manually modify my Normal map in Photoshop with a litle bit imperfection surface in roughness entrie.



For the leaves I used a PBR texture block. On the screenshot to see my configuration of SSS materials using PBR texture...

On my clay mode we can clearly distinguish a good redistribution of condensation...
On Ocatne stand alone I configure my rendering and especially the render pass for my final composition on Photoshop...
The pass renders obtained from octane help you qualitatively for your composition...
Thank you so much !
Orangina Ad Break Down
Published:

Project Made For

Orangina Ad Break Down

Glass and drink material study for advertising

Published: