But since Octane has difficulty managing 4D cinema layers, I preferred to manually modify my Normal map in Photoshop with a litle bit imperfection surface in roughness entrie.
For the leaves I used a PBR texture block. On the screenshot to see my configuration of SSS materials using PBR texture...
On my clay mode we can clearly distinguish a good redistribution of condensation...
On Ocatne stand alone I configure my rendering and especially the render pass for my final composition on Photoshop...
The pass renders obtained from octane help you qualitatively for your composition...
Thank you so much !
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