Started with a technical idea of working on very low poly base mesh.
Another render out of Maya
The final high resolution sculpt. I used Vector displacement maps in this project., very helpful!
Snapshots from the animation I created.
Copper material preview for checking out variations.
Everything except the organic.
Skin texture I created in ZBrush.
Texture (front)
The Low poly base mesh
Slave
Published:

Slave

Character bust I created benchmark technical and integration skill between 3D softwares.

Published: