Emes Zack's profile

Puff The Tale of Kuih Land

This is my Game Development Project for my Final Year, Puff: The Tale of the Kuih Land.
This is my Main Character (Puff) inspired by Malaysia Traditional Karipap
From left: Elder Puff (the guardian of the main character, retired old man), Raja Badak (the main villain, inspired by: Cucur Badak), BeeTart (a cute forest creature, inspired by Malaysia Tart Nenas)
From Left: Cili Keramat (one of the main power-up item in the game), Donut Guling (a race that have been serving Raja Badak to "protect" their kingdom), Puff House ( the main character house)
From Left: Base Level Design( one of the set handmade and painted to fit the game level design), Tree( the most common tree used in my game design) 
This is the dialogue avatar used in my game, made by rendering each character and recompose the image. The color used to indicate the personality of the character.
This is a simple lock and door concept I create to encourage exploration. Player hit the crystal lock and the gate will open.
This is the Ultimate I create for the player. Player unlock this Ultimate by collecting  The Chilli Keramat. The Ultimate still don't have a name. In case anyone got an idea drop your comment down below.
For the Chilli Meter, I use 3 different layer. Front (Glass,Leaf and Wood), Middle/Meter (Chilling Filling), Back (Back Glass and Back Wood).
Puff The Tale of Kuih Land
Published:

Puff The Tale of Kuih Land

A game development project made by one man.

Published: