Matthew Posa's profile

Maya 2018: Bifröst Fluids

Choosing Bifrost Options
Laying Out The Scene
Emitting Liquid From A Mesh
Selecting Bifrost Nodes In The Outliner
Analyzing The Simulation In The Node Editor
Pushing Liquid With A Motion Fluid
Colliding with Objects
Cutting Particles With A Killplane
Tuning Time Steps
Tuning Transport Steps
Reading and Disabling A User Cache
Meshing the Particles
Caching A Mesh to BIF Files
Displaying Channel Data As Particle Color
Displaying Channel Data As Mesh Vertex Color
Rendering Liquid Polygon Mesh in Arnold
Generating Foam From A Liquid
Adjusting Foam Attributes
Caching Foam
Maya 2018: Bifröst Fluids
Published:

Maya 2018: Bifröst Fluids

Published:

Creative Fields