Chance Cornell's profile

Unreal Engine 4 FPS Portfolio Piece

Unreal Engine 4 
FPS Portfolio Piece
This portfolio piece was created in Unreal Engine 4 during one week. During this week, I was very ill and unable to dedicate mass amounts of time and effort to this project. However, this is a mostly completed FPS arena that is symmetrical from end to end.
This level design idea was a culmination of my Unreal Tournament 99 and Quake days, where I wanted to create a multiplayer Death-match arena. Ideally this level would hold up to 8 players comfortably before becoming crowded. I wanted to create a multi tiered symmetrical level design to also potentially hold capture the flag matches inside.

The yellow/orange box is to represent a jump pad for the player to jump on to the platforms above. The green area beneath the pillars are to represent slime/damage areas that will harm the player if they come in contact with the damage volumes.
Again, this project took only a week and I was very ill, pre-covid-19. I initially planned on laying out the power-ups and spawn point locations, as well as giving the level more life and feeling that it was once inhabited. 
Unreal Engine 4 FPS Portfolio Piece
Published:

Unreal Engine 4 FPS Portfolio Piece

Published: