The Rising Hawk
film by John Wynn
Some shots we did
Final battle sequences VFX breakdown
Concept art
We had several fullCG flythourghs establishing shots which required the look development of the area were actions took place and helping the story to explain the geography and logistics of the film. We also had a large amount of shots to do the set extension with cliffs, dam and forests above surrounding it.
Assets
Crowd
Environments
Gorge surrounding landscape for establishing shots.
Concepts
Once the concepts and sketches were approved we moved on to modeling\sculpting, set dressing and look development. We used some GEO data to build basis topography then we did sculpting to adjust location for our needs. At the final stage we did procedural erosion for extra details.
We also id lots of optimization of trees assets libraries to make them render faster since our previous shows.
After we added lowres LODs for all vegetation elements of our Taiga library we did set dressing with it.
Gorge, dam and surrounding
We`ve build full CG asset of the gorge and dam based on the onset props and exterior constructions.
FX
We have several challenging things to do on this show: water burst with wooden dam destruction and water flow after it`s been destroyed.
Since the dam was destroyed we`ve got a constant water flow running through the gorge.
Full CG aerials
We did 10 establishing fullCG shots helping director to stitch elements into one story appearing in one region so the audience got a sencs of geography.
Dam Destruction Sequence
Stone Sequence
50+ shots taking place on a single stone in the center of a strong and constant waterflow.
Some extra before&after with live plates
VFX Breakdown
Cast
Directed by
Produced by
VFX Supervisor
Vasiliy Goncharov
Trehmer Film Crew
VFXproducers
Konstantin Listratov
Luci Lisitsyna
July Frolova
VFX Supervisor
Sergey Savenkov
3D Supervisor
Lev Kostin
2D Supervisor
Dmitriy Aleksandrov
RnD\pipelineTD
Aleksand Alekhin
Editorial
Vlad Fedosov
Aleksandr Alekseev
Matchmove
Yuri Korshunov
Animation & Previzes
Andrey Storozhuk
Concept Art
Andrey Cherepanskiy
Modeling
Pavel Ivanov
Ivan Kulistov
Lighting
Lev Kostin
Alex Alekhin
Yury Radaev
FX
Vitaliy Artemov
Roman Sazhenov
Alex Alekhin
Artem Sokolov
Compositing
Dmitriy Aleksandrov
Roman Moiseev
Yury Mamontov
Ed Sharifulin
Dmitry Polbitsyn
Alex Kucherov
Denis Harchenko