John Ducusin's profile

Hard Surface Design

Hard Surface Design
At the beginning of 2019 I set out to learn CAD modeling with MoI3D, which in turn lead to learning basic texturing in Substance Painter. I grew up on Macross, Transformers, GoLion and Legos when I was a kid, so it’s no surprise that I would dive into the art of hard surface modeling at some point in my career.​​​​​​​


Hard Surface Design
Published:

Hard Surface Design

Hard surface design with Moi3D. Unwrapped in Modo. Textured in Substance Painter. Animated in Cinema4D. Rendered with Octane.

Published: