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Game concept exam, process.

Game concept exam process and concept art.
Exame assignment: 

''Create a game for a platform of choice so kids get more exercise. The target audience are elementary school children, group seven and eight between 9 and 12 years old. It has to be attractive for both genders.’’
My 3 concept Idea's:


Concept idea # 1:

Shooting pie
Platform: mobile à pc and  tv
Show off your skills

Explanation:
You’re on a shooting range, with your catapult loaded with the best cake for some gruesome smudging. At the end of the range there are targets, good ones but also bad ones. Shoot your cakes at the bad targets with your cake catapult phone. Aim on the targets by standing in front of the lane and aim to knock it down.
Swipe down on you phone to charge your catapult and release to fire.
Collect points by smudging as many bad targets as possible, double your scores with combo’s and streaks.
Upgrade your catapult to a canon or even a laser. Go from smudging to destroying.
Choos a differend kind of cake: grandma’s theeth, slime, poison, bom cake or weddingcake.
Moodboard, styleboard
and
typographic:
Rough sketches of the game play:
Concept Idea # 2:

Parcour panic
*Platform: mobile & tv
*Become one with the game.
*Board game vibes.

Explanation:
It’s a standard dodge, slide and jump game. Lean to the left or to the right to change lane, move your phone up to jump and pull your phone down to slide. You can connect this app with your TV or computer, by doing this you’ll change the gameplay. Jump together with your character over obstacles, step to the left or to the right to change lane, squat down when you need to slide. How longer you can keep up how faster it will get. Share your high scores with friends and family, challenge them to knock you off the throne.
Collect coins to unlock skins and power ups
This game is ‘’more fun’’ inside, all of the parents rather have their children safe at home. This can also change one ordinary night into a nice family game night. For the cold days this is the game to keep you busy.
Moodboard, styleboard
and
typographic:
Rough sketches of the game play:
Concept Idea #3:

Jump and beat
*Platform: Mobile
*The satisfying feeling by jumping on the beat.
*Develop a sence for rhythm.
*Find new ways to jump faster and faster.
*Challenge each other.

Explanation:
Jump along on the rhythm of the beat and complete your level, are you too slow? You’ll fall into the water. But didn’t you jump at all then the wall behind you approaches.
How higher your level how faster and more you’ll have to jump, learn and discover how to be the fastest be creative with what your surrounding has to offer.
You can play this game inside and outside, by making the level short but effective the game won’t demand allot of focus from the child. By only sharing your results of how many beats you’ve jumped this game can assure the parents the child will not be in any stranger danger contact.

Moodboard, palette board & style board:
Rough sketches of the game play:
Titel
Starting screen:
Starting screen with Logo:
Stating screen with play button
Opening screen with menu:
Character designs:
Final touches and the rough sketches
Level lay-out:
Level in action:
Level map:
Each '''domain'' has their own little creatures who will grant you 
their special ability to help you.
Process:

Thank you for chekking me out! :)
Game concept exam, process.
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Game concept exam, process.

Process of my game concept exam.

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