Take control of your tiki army and defend your dimensional portal from waves of terrifying humans who only want one thing: Reach the world of the dead!
THE PROJECT
The game is a "creative week" project realized in less than 5 days with the constraint of creating two games.
Our team of designers, artists and programmers was divided into two groups, each assigned to create a game, both linked by their theme, but also by gameplay or scenario.
GAME DESIGN
This solo game uses the "tower defense" codes in the form of a floating diorama with some original gameplay mechanics added, such as the rotation around the board or energy management.
These choices encourage players to keep an eye on the paths leading to the tower and to control the energy consumed by their defenses.
This solo game uses the "tower defense" codes in the form of a floating diorama with some original gameplay mechanics added, such as the rotation around the board or energy management.
These choices encourage players to keep an eye on the paths leading to the tower and to control the energy consumed by their defenses.
GAME ART
As a game artist, I was in charge of the entire visual side of the project: Level building, VFX, lighting, post processing, all user interfaces and integration of 3D models. I was also involved in supervising the production of assets made by the modeling team.
The art direction of the project is based on a representation of a fantastic world by night, with dead trees, swamps and your army of Tiki warriors ready to defend the portal against any threat.
As a game artist, I was in charge of the entire visual side of the project: Level building, VFX, lighting, post processing, all user interfaces and integration of 3D models. I was also involved in supervising the production of assets made by the modeling team.
The art direction of the project is based on a representation of a fantastic world by night, with dead trees, swamps and your army of Tiki warriors ready to defend the portal against any threat.
CREDITS
Producing Hortense BEURDELEY
— Yann ESCLAPEZ
Concept Art Alexandre BRIVADY
— Lucas TAILLEFESSE
3D Modeling & Animation Laura MORIN
— Léni BEGUIN
Ruben GARNES
Alexandra LAINE
Nathan EPAGNEUL
Amandine BROUILLARD
Game Design & Programming Maxime DRIOT
— Ludovic VALLE
Brice PINQUET
Clément GALLARDO
Emmanuel ERRARD
Italo PARDAVE NAVARRO
Alex HARBUZINSKI
Thank you for watching!