Houdini Vellum R&D 2019 | Redshift Render


  • 研究 “kenkyuu” - (n, vs) study; research; investigation
    開発 “kaihatsu” - (n, adj-no, vs) development; exploitation

    This R&D is my introduction to Vellum and doing cloth simulations
    It was exciting to finally expand beyond of the realm of Rigid Body Dynamics
    Explored many constraint types and tried to combine as many constraint types as I technically could do.
    Coming from Redshift for C4D, Redshift for Houdini felt pretty intuitive and even more powerful.

    Critiques are highly appreciated down in the comments! 






  • If you made it to the end
    Thank you!

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