Oblivious Abyss
Design a set of icons of individual parts/areas inside the camera to simplify people’s journey. We gathered
twenty-two icons-metaphors for different parts of the camera and explored how might these individual parts play a role in an actual experiential park based in-around camera.
Entering through the Cable Input Area, users can engage in an experience which allows them to walk, see, change floors, enter multiple zones and even get refreshments inside the camera. Everything from mirror, sensor, pentaprism, viewfinder, the lens to filter can be explored.
PROJECT - Oblivious Abyss
Iconography, Published - July, 2019