Tendril | Experiments

Motion Graphics
After Effects



To drive our simulation we’ve explored impossible geometric shapes that result in strangely distorted and dynamic variations. As the mass contorts and folds within itself it drives a perpetual sense of multidimensional space. We developed a system of morphing multi-dimensional geometries to drive our Houdini particle and volume setups. Our Houdini setups allowed for a wide range of behaviours, from volume-shape morphing, through particle advection in pyro fields and negative divergence forces to simulate the gravitational pull of matter through a vortex.




    
Tendril | Experiments
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