This project was inspired by my character from the online game oldschool runscape, the clothing was done on marvelous designer, the texturing on substance painter and the modeling on blender 2.8, i used the old cycles renderer and made some touch-ups on photoshop.  
This scene depicts an one defence ranger pure, she uses the best in game outfit that has no defence level requirements to wear.
This was the character used as inspiration for the project:
I textured her face in substance painter, i used a special brush to paint in her freckles. Her hair is made using hair particles, default function available in blender, to get the glow in her eyes i used the principled shader with a low roughness value and a high clearcoat value. 
Here i highlight the skin shader, you may notice the use of subsurface scattering, especially on her fingers.  
Here i highlight the arrowhead, they-re supposed to 
be made out of amethyst, i had to use a custom 
made shader just to get this crystal look.
The jagged exterior was made using 
the displace modifier.
The tunic used by this character on the right 
 is the model i refered to while making my top.
The trousers used by this character on the left are the 
reference used for my model.
These boots are based on the item called ranger
 boots, displayed here on the right for comparison.
This archery bracer was modeled after these two reference
images, the black design is to reference the black d'hide
vambraces from the game, dark colored equipment
used on the wrists by your character.
These gloves do not exist in game, i based 
them off of real archery gloves and the
black design is to coincide with the
 item black d'hide vambraces.
The bow's colour, cian, was deliberate as
it is inspired by the magic shortbow, 
a common weapon in the game.
The bow's handle is inspired by the barnett sportflight,
a real life novice bow.
This was the moodboard i used to help me define a style, atmosphere and pose for my character:
Ranger girl
Published:

Ranger girl

Published: