Samuel Ferguson's profile

Blender Flip Fluids: Whitewater Simulation

Blender FLIP Fluids: Whitewater Simulation
Gave the whitewater particles geometry and applied a simple emission shader to each of them. 

Orange Particles: Bubbles,
Blue Particles: Foam 
Red Particles: Spray

Simulation Time: ~30 Minutes
Render Time: ~1 Hour

Original Water Sim
The original fluid simulation used to create the whitewater particles. The sphere is a rigid body object rolling down a slope. Adding a Flip Fluid parameter allows me to export the animated mesh of the sphere so it can interact with the fluid.
Blender Flip Fluids: Whitewater Simulation
Published:

Blender Flip Fluids: Whitewater Simulation

Published:

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