Blender FLIP Fluids: Whitewater Simulation
Gave the whitewater particles geometry and applied a simple emission shader to each of them.
Orange Particles: Bubbles,
Blue Particles: Foam
Red Particles: Spray
Simulation Time: ~30 Minutes
Render Time: ~1 Hour
Original Water Sim
The original fluid simulation used to create the whitewater particles. The sphere is a rigid body object rolling down a slope. Adding a Flip Fluid parameter allows me to export the animated mesh of the sphere so it can interact with the fluid.