In this NFT project,the player could buy characters, explore dungeons and earn rewards.
I doubled responsabilities both as a game designer and game producer.
As Game Designer, I've been:
• Designing and prototyping all the core mechanics for the Idle Combat mode
• Designing all the Characters, Weapons and their Skills
• Prototyping every relationship between Characters, Weapons and Skills and making sure they'd made sense on the game economics
• Balancing
• Creating all first 31 dificulty levels, their rewards and risks
• Designing the foundation for the Active Combat mechanics, together with prototyping. This work was carried on by the designer that succeeded my on the project, Fernando Luz
As Game Producer, I had to make sure every team member - all very dedicated and quite charismatic! - had their tasks sorted out, and the project was managed by a version of Scrum, using HackNPlan and GatherTown as our main tools.
There was also aditional responsability as UI designer for an initial wireframe, to enable game prototyping.