This exercise is second year homework on UDK. It was our first work on the Unreal engine. The subject was to create the Ponte Vecchio in Florence with BSP.
 
This exercise was really Interesting on two points :
- We need to find and figure out dimensions of every part of the bridge.
- We work the greylevels of the map. 
 
I really enjoy building a map from nothing on UDK. It was a great new experience.
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This exercise has been done during holidays of the year 2012.
We have to create a map where we have to shoot at targets. It had to provide a scoring system. All those things had to be around a place similar than the Machu Picchu.
 
The goal of my game to reach the end of the path which is formed by colored platform.
The player must shoot on the right platform which is designated by his color in the top left corner of the screen. When the platform is activated, he can jump on it and continue until the end.
He earns 5 points at each platform activated, thus if he doesn't miss or shoot a wrong platform he earn a bonus score at each platform. 
Colors are chosen randomly.
For this exercise, we used kismet and a package which contains material for greylevels and colors.
UDK - Exercises
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UDK - Exercises

Exercises on UDK.

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