C Black's profile

Video Game development work

Video Game development work
This is work out of context or personal work, other work is protected by NDAs. I have many more examples available upon request of past work.
Bus prop for simulator game.
Low poly dressing RV
Low poly car props for simulator game
Two bit sof Key art I created for Overcooked 2
Concept for a racing game
Character and Kart elements created in ZBrush, Maya for environment and rendering in Mental ray.
Here is a PC asset, I made an original Highpoly and baked it down using xnormal to 4k polys with normal maps
This is an asset for a PC game, you can see the texture pages below.
Foliage for PS3, extremely low poly with polys numbering in the hundreds not thousands.1-bit transparency and 512 or 256 T pages
Building asset for PS3/360 - entirely hand painted textures no images.
This is an early development screen grab for an unreleased PS3 game I worked on a few years ago.
Sample texture pages including some handpainted stuff and some high to low bake downs.
Some of the work I done on APB, I made this bridge and other architectural dressings. It was built using unreal engine.
These are most of the props from James bond Quantum of Solace on ps2, I created all of these.
PS2 RPG environment for cel shaded game, It was just a prototype but I really enjoyed creating it and like the style.
Project MyWORLD, unrealesed world generation game environment
These are some screens from an early development prototype PS2 game
End of game boss, PS2 Dr Seuss the cat in the hat
This was a prototype for a gamecube game. I liked the atmosphere of it.
Some random ps2 props, low poly from a time before normal maps or baking with AO :)
Video Game development work
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Video Game development work

Some sample sof my game development work. Other work is protecteds By NDAs or is old PS2 or even PS1! too old to show here :)

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