Clash of the Giants
A union between the physical and digital world with an incredible interactive climbing wall six meters high. Participants in pairs could choose their dueling robot and game setting with six different options of characters and set designs: energy, fire, ice, stone, metal and forest.
A union between the physical and digital world with an incredible interactive climbing wall six meters high. Participants in pairs could choose their dueling robot and game setting with six different options of characters and set designs: energy, fire, ice, stone, metal and forest.
During the climb players would get real time feedback on how many meters of height and points.
The game Clash of Giants debut was in Shopping Curitiba and later it was part of Telecine’s arena in CCXP.
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(PT-BR)
Uma união entre os mundos físico e digital com uma incrível parede de escalada interativa de seis metros de altura. Os participantes em duplas podiam escolher seu robô de duelo e cenário de jogo com seis opções diferentes de personagens e cenografias: energia, fogo, gelo, pedra, metal e floresta.
Durante a subida, os jogadores recebiam feedback em tempo real sobre quantos metros de altura e pontos.
A estreia do jogo Clash of Giants foi no Shopping Curitiba e depois fez parte da arena do Telecine na CCXP 2019.
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Client: Shopping Curitiba
Client: Shopping Curitiba
Executive Production: Chroma Garden
Creative and Technical Direction: Ronam Bonfim
Technical Production: Ricardo Signorini and Shawendy Ceschin
Automation: Fabiano Castro
3D Art: André Bales and Aureo de La Cruz
Character Animation: André Bales
Game Design: Aline Kubrak, André Bales, Fernando Salmon and Ronam Bonfim
Programming: Fernando Salmon
Design: Nicholas Pierre and Ronam Bonfim
Project Management: Aline Kubrak
Commercial Direction: Shawendy Ceschin
Equipments: Big Apple
Scenography: Views Produções Artísticas
Curitiba and São Paulo — Brazil