● DRUSTVAR BOOK CONCEPT ART ●
Welcome to Drustvar
«When first arriving in Drustvar, you'll be greeted by a dark and foreboding shoreline on the eastern border. Drustvar
is a rugged land plagued by superstition, and signs of witchcraft are everywhere. The pathways through Glenbrook
to Fallhaven are fraught with danger, so you'll need to stay on your guard. Dark rumors swirl as to what may have
befallen the Waycrest family — and if the Alliance has any hope of convincing the Kul Tirans to join them
you'll need to untangle the mysteries that lay ahead.
Verdigris roofs and awnings adorn buildings of brick and wood, their amber window panes alight from within.
The sea's intrinsic role in Kul Tiran culture is reflected in the architecture, and anchors and other symbols
of the sea decorate doorways and awnings.
A stygian pallor looms over the town of Fallhaven, reeking of mystical meddling. A large and ominous construct stands
as sentinel in the center of town, and the townsfolk are... unresponsive. You'll need to work diligently to break the curse
on the town before you can make any progress toward getting to the heart of the troubles in Drustvar.»
as sentinel in the center of town, and the townsfolk are... unresponsive. You'll need to work diligently to break the curse
on the town before you can make any progress toward getting to the heart of the troubles in Drustvar.»
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