• Hello everyone! Check out one of my latest works. I decided to try myself in 3D creature design. Here's what I got. 
    Dragon model. Created and polypainted in Pixologic Zbrush. UV mapping - Autodesk 3ds Max. 
    Real-time render in Marmoset Toolbag 3. Post-Processing - Adobe Photoshop.
    Final model can be used for gaming production in 3D engines like Unity 3D or Unreal Engine.
    Triangles 35.7k . Vertices 17.9k . PBR - Specular . Materials 1Normals ✓. UV Mapped ✓.

    Hope you like it! 
    C and C are welcome )


  • Final Render (no extra lighting)

  • Matcup + surface