Avichal was Alone is 1 of 2 games created in a span of 5 days for an intensive week assignment.
I worked on the project as a Programmer.
You control Avichal and the objective is to find collectibles scattered throughout the levels with a limited view radius. As you progress through the game, you eventually encounter tight gaps and moving walls and rooms which make dexterity and planning very important.
I worked on the project as a Programmer.
You control Avichal and the objective is to find collectibles scattered throughout the levels with a limited view radius. As you progress through the game, you eventually encounter tight gaps and moving walls and rooms which make dexterity and planning very important.
As you keep finding more and more collectables, the view radius slowly increases.
CREDITS -