POSITION : Game Designer / Level Designer
The production of "Alone in the Dark" started in 2005 for me, it was required to work on game design and level design during all the production.
First I worked on the integration and setup of dynamic objects in the game (using Havok)
- Cars destroyable in several parts
- Complexe doors made of several parts
- Tables
- Chairs
For all those objects it had to build the basic geometry then to add and setup physical primitives in order to have a realistic behavior in the game (when a door is smashed by an object, when shooting on a car etc.)
Later in the game it was decided to have a realistic propagation of fire in the game, I was in charge of designing the system and setup objects to propagate fire to each other. I had to work with one programmer and an FX artist until the end of the project to obtain the final result...
During the production I lead a small group of people in "scrum mode" to build one of the chapter of the game : "Fire Escape"
This chapter allowed us to demonstrate the fire propagation in a real gameplay level.
Game system :
Throughout the project I had to work on specific game system elements like the combination of objects in the inventory or the "life system" (how the hero is going to heal himself). you can find here some screenshots of the design documents i had to make at the time.