“Gene of height” or how to reach Everest.
Description: Computer graphics elements production for the film describing the story of conquering Everest, showing the process from the very beginning to the glorious final.
Genre: Documentary with reality show elements.
WIP:
Client: RD Studia
Host of the movie: Valdis Pelsh
Director: Kristina Kozlova
Camera man: Alexey Kubasov
Scenario: Irina Mikhaylova, Anna Gaponenko
Editor: Alexey Bocharov
N3 team:
Art director: Konstantin Zharov
CG supervisor: Andrey Kosogov
Project managers: Alexander Ivchenko, Polina Koshechkina
Concept artist: Andrey Vozny
3D modeling: Anton Turkin, Pavel Ivanov
UI designer: Artem Rozanov
CG generalists: Alexander Bogdanov, Roman Ivanuchenko, Sergey Teryaev,
CG supervisor: Andrey Kosogov
Project managers: Alexander Ivchenko, Polina Koshechkina
Concept artist: Andrey Vozny
3D modeling: Anton Turkin, Pavel Ivanov
UI designer: Artem Rozanov
CG generalists: Alexander Bogdanov, Roman Ivanuchenko, Sergey Teryaev,
Dmitriy Yarkov, Anton Obmoin, Anton Mishenin, Mihail Oshin
FX artist: Igor Kozitsin
FX artist: Igor Kozitsin
Release year: 2017