Orc modelled and UV-mapped in Cinema 4D and textured in Substance Painter. The poly count is a bit on the high side (roughly 300-400k) but that is with the body in it's highest sub division level, else the model is at roughly 40k.
I couldn't help but to try and 3D print the model. I did thicken some of the parts and did some other small adjustments, now it's time for some priming, sanding and painting.