Orc modelled and UV-mapped in Cinema 4D and textured in Substance Painter. The poly count is a bit on the high side (roughly 300-400k) but that is with the body in it's highest sub division level, else the model is at roughly 40k.
Who knew orcs sweat this much?? It does give some highlights which I like as it enhances the details it the skin texture.
I couldn't help but to try and 3D print the model. I did thicken some of the parts and did some other small adjustments, now it's time for some priming, sanding and painting.
Orc model
Published:

Orc model

Orc 3D Model with textures and all.

Published: