We had *A* lot of fun one on this one. An internal “sprint” to work on our Design > 3D > Unity pipeline, this project gave me the opportunity to further explore Unity development and animation (physics, particles, lighting), as well as character animation and rigging in C4D.
After taking our designer Rury’s artwork and re-creating it in C4D, I worked alongside our Unity developer Chris Miller to get things moving and looking pretty inside the AR build. I would prototype new ideas and features on my end, working out rough scripting for interaction and animation, then sync up with Chris to clean up the code and get it running smooth.