Paul Tozour's profile

MechWarrior 4 Combat AI

In 1999 and 2000, I worked on the combat AI for MechWarrior 4: Vengeance at Microsoft Game Studios.  I was responsible for developing the tactical controllers, heat system management, situational awareness, target selection, weapon selection, dead reckoning, bot scripts, and squad and lancemate AI.  I also added extensive debugging support, diagnostics, new scripting language features, and statistics.

I also helped out a lot on the design side, assisting mission designers in script development and debugging and designing and developing two of the game’s missions.
MechWarrior 4 Combat AI
Published:

MechWarrior 4 Combat AI

In 1999-2000, I developed the combat AI for MechWarrior 4: Vengeance at Microsoft Game Studios.

Published:

Creative Fields