ONRUSH
I was commissioned by Alan Wardle from AnyForty to create a couple of vector assets for Codemasters' all-action racing game Onrush. What a fun job this was!
My level for inspiration was the Whitewater Canyon, a large river network in a desert. I started brainstorming and sent this bunch of sketches to the client:
The client selected three favourites and I started working on them in Illustrator.
Below you can see a bit of process: I traced the original sketch (1st image) in Illustrator, making sure that all lines are nice and smooth and the overall color scheme is there (2). Most of my work has a faux 3D look (3), but after checking this look with the client, they asked me to create a more high contrast flat look (4), as the artwork was often presented rather small in the game.
Here's a screenshot of how my artwork has been used in the actual game:
I also created some logos for team Fish Heads. Inspiration for this series came from British mod culture, extreme sports and hand drawn tattoos.