• _Orbit

    A tangible music streamer

    In an age where we are welcoming more digital technologies into our home environment, the question arises as to whether interactions with products through touch interfaces are always desirable. Interactions with these interfaces demand our focused attention, which prevents them from being seamlessly integrated into our daily routine (Bakker, 2013). Furthermore, there is a loss of meaningful tactile qualities and the emotional pleasure that goes along with touching, feeling and moving physical objects (Norman, 2004).

    In order to demonstrate and investigate how tangible interactions can still play a valuable role in a strongly digitized world, Senna chose to do a case study. Music is a product that has been the object of intense digitization over the last 25 years. How can the act of controlling music via cloud-based streaming services become more relevant by making use of the qualities of the physical world? 
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