Above you can see some photogrammetry stuff I did in the last year. Mainly I did fruit and vegetables 3d scans but also I tried to make some seamless ground and wall textures. All photos were taken with Nikon D7100 (from 50 to 150 photos per object) and then proccessed in Agisoft Photoscan. Zbrush was used for cleaning and xNormal for baking textures (because fruits and vegetables are low poly - 4-10k polys). Renders from 3DS Max/Vray and mainly with usage of SSS shader.