This work was created from the concept of Ben Proctor. Please visit his website for more information. This sewer was created with modular design in mind, specifically the walls and pipes. The scene was modeled in Maya and SoftImage, and then imported to Epic's Unreal Engine 3 (UDK) for the remainder of the project. Programs used include Maya 2010, SoftImage 7.5, RoadKillUV, Zbrush, Xnormal, Adobe Photoshop, and UDK. Textures used range from 2048 for the entire concrete wall set to a 256 map for small details. Triangle count is 37,676 with the full instanced scene coming in at 94,542. The outline shader was taken from the Polycount.com forums and modified for my needs by me. The water is a tessellated fluid actor with interactive collision. Please visit here for more.

Sci-Fi Sewer
Published:

Sci-Fi Sewer

Created from the concept of Ben Proctor. This sewer was created with modular design in mind. Texture sizes are 2048 to 256. Polycount 37,676 with Read More

Published: