Trivia Travel
Trivia Travel was an app created to give drivers who commute often a way to keep themselves engaged mentally to help prevent them from zoning out while driving.

Research
The research for this project, after coming up with a vague notion of wanting to do a game app for drivers, started with interviews to find out how people drive and ways that they try and keep themselves engaged while driving currently. Once the interviews were conducted I then created an affinity map to help glean a few insights and challenges I might face during the creation of this app. After was the development of a journey map to show what the scenario would be for someone coming across this app for the first time that would give an idea about the problem at hand and the intended solution. Once I had fleshed out these and gotten a tighter grasp on what I wanted the app to be, I created a lo-fi wireframe that I had others interact with to help find break points and problems.
Development
After having people test the lo-fi wireframe, I created a hi-fi wireframe in Sketch that I was able to lay out the interface and narrow down the process and interaction into a smoother more refined experience. The overall design of the project was not the main focus as I wanted to make sure the interaction between user and app was as smooth as possible. As such the layout remains very minimal.
Prototyping
After developing the hi-fi wireframe, I brought it into InVision to begin prototyping and placing down hotspots. During this process I found bugs, and missing buttons within my app design. Through trial and error of attempting to create a working prototype, I was able to make a flow that worked effortlessly and felt intuitive.
Trivia Travel UXD
Published:

Trivia Travel UXD

The development of a game app for commuters that would use voice interaction. It was an entirely user experience based process. Visual design too Read More

Published: