Yu Shaun Lim's profile

Design Anthropology and Interaction Design: Karang Guni

DESIGN ETHNOGRAPHY & INTERACTION DESIGN:
Empowering Traditional Trades through Smart Recycling Platform
This project is a work in progress and is supported by the SUTD-MIT International Design Centre (IDC), Singapore University of Technology and Design (SUTD)
By Dr Lyle Fearnley, Dr Poon King Wang, Dr Andy Zheng, Pearlyn Neo, Lim Yu Shaun (author of the content and layout of this page)

Objectives:
Use ICT-enabled devices to increase Singapore’s household RWD (recycling and waste diversion) rates, to;
Improve economic opportunities for small-scale, ‘traditional’ RWD traders (known in Singapore as karang gunis)
Create novel sources of social data on household recycling practices and motivations
Top: current interactions between karang gunis and households
Bottom: proposed interaction with smart platform
Goals
•To design a mobile app that will enhance the connectivity (with households) and efficiency of karang gunis and charity-run recycling programs
•To demonstrate a recursive approach to social research and experimental design
Methodological Principles: Anthropology with Design
•Speculative—exploring the possibilities of human way of life beyond the descriptive
•Experimental—intervening using design tools in the conduct social science, anthropological research
•Co-creative—prototyping of socio-technical ecologies with people
To go beyond descriptive approaches in anthropology and ethnography as an instrument of design practice
•Design workshops with householders
•Ethnographic fieldwork with karang guni men and of sites of rubbish disposal
•Interviews and observations of charity thrift shops and organisations 

Design Workshop
•Workshops are organised for householders to understand recycling practices using interactive and visual tools
•Participants are also asked to envision future recycling platforms and socio-technical possibilities
Workshop responses are card sorted and grouped into specific themes. ‘Trust’ and its many variant emerged as a chief concern with the informal recycling process.
Analysis and Visualization of Workshop Insights
Sorting and categorizing of themes in different workshops   
Sorting across workshops under the theme of trust
Usability Testing
The app prototype was initially tested with students and researchers in SUTD and in the coming few months to be trialed in some neighborhoods

Notes from the usability session (see above) and subsequent proposition to change the transaction model of the app (see below). 
App Wireframes 
1. Home Page:
•Map tracks the number of karang gunis and/or charities active in a district in real time
•Karang gunis and charities can check in the district where they are out collecting items

2. Collection Schedule Page:
•Karang gunis and charities put up their weekly collection schedules
•Households can check the collection schedules of karang guni and/or charities in their neighbourhoods

3. Agent Profile Page:
•Households can view the profiles, preferences and ratings of karang gunis
•Households are able to contact karang gunis and charities from the profile page to facilitate collection

Fieldwork and Interviews with Charity Thrift Shops
Singapore Council of Women’s Organisation (SCWO):
When we were there, there were many students who make up the main bulk of customers shopping there. As the store is close to many art schools, we were told that many students would buy cheap clothes to be used for performances or art works. 
Movement for the Intellectually Disabled of Singapore (MINDS)
Clothes are the most popular items sold and are strategically placed at the store front. The back of the store contains small antiques, books, bags, CDs and other assorted items. The framed artworks on the wall are also for sale. Items are priced scaled according to their original prices and made affordable for their main customers who are foreign domestic workers. I was told that the store gets very crowded during the opening times on the first opening day of week (with people queuing up before the opening time).

Insights and concerns:

1) Time spent and effort:
   i. SCWO is unable to go out of their way to collect from donors while MINDS would only do it for larger donations. The P2P model that the karang guni operates may not be appropriate on the scale of charity organisations
   ii. Although MINDS is a larger social enterprise, their main concern is the extra workload (for the store manager) in managing the app. They are only willing to arrange to collect donations of large quantities. 
   iii. Having to micro-manage and negotiate individual donors is not something charities are willing to commit. MINDS prefers a B2B solution where an organisation/entity is able to collect enough that is worth their time and effort to collect (e.g. collection drives by organisation or a suggestion by their store manager, a collection box in a shopping mall). 
   iv. MINDS feels that unlike a phone call, a messaging system in an app is insufficient in educating potential donors of the charity’s values, goals, and informing their reasons for rejecting/accepting items – although more labour intensive than simply rejecting on an app, they are willing to expend more effort on public education

2) Brand image:
   i. Even if the app is streamlined into accept/reject decisions, MINDS is concerned that rejecting too many offers would be bad for their charity image

3) User experience
   i. MINDS was concerned if choosing a specific charity to donate to makes choices too narrow, e.g. what if someone wants to donate to MINDS but they don’t want it and SCWO wants it?
   ii. The app should not unnecessarily increase the amount of work that they are already doing. MINDS feels that some functions of the app are too complicated and would take up too much time to manage (the first point), e.g. messaging function is useful but too much of a hassle to micro-manage. 
iii. For both SCWO and MINDS, there little to no reason to use the map and scheduling functions as they do not conduct regular collections from residential areas.

Ethnographic fieldwork and interviews with karang guni and other recycling agents
Design Anthropology and Interaction Design: Karang Guni
Published:

Design Anthropology and Interaction Design: Karang Guni

Published: