Concept for a game using the Jelly Belly brand. This diagram shows how the game will look (screen formatting) on different consoles.
Top-down diagram of a level overview.
This was used to facilitate discussion with programmers, designers and artists.
It would be refined after discussion and feedback and an initial 'blocked' out flow created before start adding art style themes and mood, atmosphere for level designers and texture artists.
Concept for an update of Bounder.
This is not finished art. The diagram is to get the idea across and help artists and programmers to create a prototype / playable demo.
A design diagram for a potential 'Monsters' themed level for Little Big Planet.
Initial day one 'one sheet' design for a Pirates of the Caribbean game. This was created to show basic combat gameplay and how Jack Sparrow could interact with scenery and use props.
Basic plan layout for a WWII aerial dogfight game.
Design Diagrams
Published:

Design Diagrams

Published: