ANDRON
This project shows some of the more interesting things I programmed for our game ANDROS.
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Code for the players movement and health/ammo UI.
This is how it looks in-game.
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Code for shooting, utilizing raycasts and a spread.
This is how it looks in-game.
And this is how it looks behind the scenes.
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This is some of the code for the missions in our game, with the mission being to either destroy all alien spawners in the level or to folow the waypoints.
This is how the waypoints look in-game.
And this is how it looks behind the scenes.
This is how the aliens look in-game.
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This code is used for making smooth transitions between levels using a fade.
This is how the transition looks in-game.
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Code for animating text. You can make text blink as well as letting text be typed out.
This is how the effects look.
Thank you for your time!
-Braggs
ANDRON: THE CODE
Published:

ANDRON: THE CODE

ANDRON: THE CODE, "a behind the scenes from the game: Space Andron - Operation Purging Hulk"

Published: