Flat Kingdom

Rationale
Make a game about basic geometric shapes, circle, triangle and square, inspired in the book “Flatland”.

Art Direction
Inspired by Nintendo classics, Hanna barbera geometric backgrounds and origami style.

Process
Developed a paper, rock scissors game mechanic and applied to the platforming genre, created the concept, characters and the game plan.


Flat Kingdom is filled with fun platforming action, puzzles and some Metroidvania elements. It also features a unique combat system! Instead of directly attacking your foes, you’ll have to touch them while transformed in the correct shape to beat them! Kinda like a rock-paper-scissor game. Every shape in Flat Kingdom beats the opposite, so sharp triangles can defeat the soft circles, heavy squares beat the fragile triangles and squishy circles can triumph over the slow squares. Both enemies and puzzles can be beaten using the correct shape and strategy, so you'll have to observe them and come up with the best solution. You can also learn new abilities along the way that will help you solve even more puzzles, beat enemies faster and reach new areas that were inaccessible to you before!


MUSIC BY MANAMI MATSUMAE
Manami Matsumae is famously known as the composer and sound designer of the original Mega Man, making both the addictive music and the memorable sound effects back then. She worked along Jake Kaufman in the soundtrack of Shovel Knight, and other games like Mighty No.9, Heart Forth Alicia.  All tracks written and produced by Manami Matsumae. Mastered by Dan Suter. Published by Brave Wave Productions.

Flat Kingdom
Published:

Owner

Flat Kingdom

Flat Kingdom is filled with fun platforming action, puzzles and some Metroidvania elements. It also features a unique combat system! Instead of d Read More

Published: