Shapes & Volumes
This experiment was a part of my 2017 everyday renders project.
I decided to start doing my everyday renders in groups of three to be able to expanded upon a single idea and push it further over three renders.
These three renders I made using TurbulenceFD in Cinema 4d. For each render I tried out a new way to setup the Octane Render volume medium texture settings to see how it affected the look of the smoke/fog. Resulting in the renders below:
Light, Heavy, & Faded.
no.1 light circle
no.2 heavy triangle
no.3 faded square
thanks :)
you can check out more of my experiment groups on instagram @isaactaracks
and if you would like to see how I setup each scene you can download the project file for free on my website.