WORLD OVER PIXELS // Interactive Installation
June 2014 :: M-IA :: 2014 Venice
Project by: Morena Sarzo
Sound: Tommaso Ermolli
June 2014 :: M-IA :: 2014 Venice
Project by: Morena Sarzo
Sound: Tommaso Ermolli
EN
Word over Pixels is an installation where the visitors interact with their digital image and sound in real time. The viewer has two options: continue to move along the installation or stop in front of it. In the first case he is looking to an image of himself and nothing more, it’s like a mirror. Meanwhile in the second case, after a few moments the image begins to divide itself in various pixels. The surrounding ground noise, captured by a microphone out of the room, becomes a metallic sound when there are pixels. You can refuse this digital uniformity, moving and sweeping away the pixels.
Word over Pixels is an installation where the visitors interact with their digital image and sound in real time. The viewer has two options: continue to move along the installation or stop in front of it. In the first case he is looking to an image of himself and nothing more, it’s like a mirror. Meanwhile in the second case, after a few moments the image begins to divide itself in various pixels. The surrounding ground noise, captured by a microphone out of the room, becomes a metallic sound when there are pixels. You can refuse this digital uniformity, moving and sweeping away the pixels.
IT
Nell’installazione World over Pixels i visitatori interagiscono con video e audio in tempo reale. Il fruitore può scegliere se continuare a muoversi o rimanere fermo davanti al proprio “specchio digitale”. Nel primo caso non accade nulla, nel secondo invece dopo pochi istanti l’immagine comincia a dividersi in vari pixel, il rumore catturato da un microfono esterno si trasforma in suono metallico. È possibile rifiutare l’uniformità digitale grazie al movimento che spazza via i pixel.
Nell’installazione World over Pixels i visitatori interagiscono con video e audio in tempo reale. Il fruitore può scegliere se continuare a muoversi o rimanere fermo davanti al proprio “specchio digitale”. Nel primo caso non accade nulla, nel secondo invece dopo pochi istanti l’immagine comincia a dividersi in vari pixel, il rumore catturato da un microfono esterno si trasforma in suono metallico. È possibile rifiutare l’uniformità digitale grazie al movimento che spazza via i pixel.