AN ALMOST GRAPHIC NOVEL ABOUT SPACE MAKING
This project explores the possible future scenarios of Piazza Leonardo da Vinci, a public space in front of the Politecnico of Milan building which is characterized by the double nature of both park and square.
We set up five experiments of one day each:
by placing "thin devices" in an area of the square, we created new and unexpected levels of interaction among people, device and space. By observing the unpredictable reaction of the people, we understood the importance of including the everyday in the design process. I like to think about this experience as a game which gave me new tools to analyze a space and play with it.
We set up five experiments of one day each:
by placing "thin devices" in an area of the square, we created new and unexpected levels of interaction among people, device and space. By observing the unpredictable reaction of the people, we understood the importance of including the everyday in the design process. I like to think about this experience as a game which gave me new tools to analyze a space and play with it.
I think it is fundamentally needed to go beyond the discipline of the “construction by any means”. The real problem is that people don’t feel like they belong to the public space, which is already unsuitable to be used, completely impossible to “inhabit”.
As I always say, you use a hotel room, you inhabit your own home.
As I always say, you use a hotel room, you inhabit your own home.
Interview with Ugo La Pietra, artist and architect
I think contemporary architects and urbanists shouldn’t draw the space as something that is fully finished already. The space can’t be so predetermined by the project drawing. Other unexpected dynamics are going to have place anyway, let’s try to draw a support instead of a friction.
Interview with Giovanni La Varra, architect