The Brief
This project brief was to choose a nostalgic, offline childhood game and giving it a new value at the digital age. The main purpose was to analyze the old game and develop it as a new digital game.
Guidance: Zahi Diner
This project brief was to choose a nostalgic, offline childhood game and giving it a new value at the digital age. The main purpose was to analyze the old game and develop it as a new digital game.
Guidance: Zahi Diner
Result
The game I've chosen to base my new game was the "Cootie Catcher" game, a form of origami also known as paper fortune teller. The main goal of this game is getting a random sort of a challenge and that was what I based my new game on. The result is a fitness/travel game that gets you out of the house and challenges you to go on an "extreme adventure". The target audience are extreme junkies and sports enthusiasts.
Guidance: Zahi Diner
Guidance: Zahi Diner
Thank You!