Charles Tobin's profile

Texturing Progression - 2016-2017


Wednesday, June 8th

This project helped me understand how rendering softwares create three-dimensional materials, and it familiarized me with the workflow associated with creating realistic normal and ambient occlusion maps.

Created with Maxon Cinema 4D's built-in tools. 
Texturing Progression - 2016-2017
Published:

Texturing Progression - 2016-2017

I am going to focus the next few months on improving my texturing skils and becoming more knowlegeable in new programs, such as Autodesk Maya and Read More

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