Angela A's profile

Digitial Asset Creation Summative 2016

Digital Asset Creation Summative 2016:
Table of Contents
 
1: Pitch
2: Project
3: Production
4: Final project
1: Pitch
    My digital asset summative will be a dialogue exchange between the main character and 7 other characters in a fantasy game, in the style of a visual novel. The 7 other characters will be an npc party you can join, each character will have their own unique personalities, character designs and dialogue options. Taking artistic inspiration from the steampunk universe, fantasy rpg's and my own characters and stories. Adrian (the main character) will meet the crew of the Airship Wyvern, Captain Morgan Remtek, Nurse Jordan Cinma, Arthur James McColtan the cook, Maria Guiness the seamstress, Alex Branolds the engineer, Mark Aleksander the ship’s communications man, and Xaivier Uneha the ship’s owner and mission leader. This game’s target audience would be for children 10+ as some content, such as war, may be too much for a younger player.
 
    The general mood will be generally light, as you choose your own path the mood will change to a more serious one as you near your goal and situations become more dire. Whether you choose to unlock the dormant powers bestowed upon you as an infant, or you choose to aid your country in war. The player should feel a sense of agency in the world and where every choice matters.
 
    The mood will be reflected in the visual style of the game, using light pallets early on to ease the player into the world, as they become more immersed in the game the colours will become more and more saturated. This is to bring more life to the world, showing that it is alive and vibrant. The visual style will be cartoony, with enough detail for the intricacies of the world and its characters to be evident. Taking design inspiration from the steampunk universe there be steam powered machinery; such as airships, trains and automatons among other things. The steampunk universe is entirely fantasy, everyone who takes inspiration from it will reimagine it differently. This reflects again on the player’s choices and how they can affect the world in the game. I will also be taking inspiration from fantasy rpg’s with the functionality of the game and the quest narrative, but adding the option of choosing what quest the player undertakes and how they will complete it. I will also be incorporating my own ideas into the game, as the crew of the Wyvern are characters i had created and developed before the game was conceptualized. Adrian’s encounter with the crew of the Wyvern will take place before their main quest in their respective story arc.
 
    I will be drawing characters and creating 3 backgrounds in Photoshop. I will be making a score, in Adobe Audition. I also might create some of my own music. I will be animating the characters and dialogue in Adobe After Effects.
2: Project timeline
May 30: Production starts
May 30 - June 1: Concept Creation
-character concepts
-fight scene concepts
-background concepts
June 1-7: Asset Creation
-Logo
-Playlist
-Characters
  - character busts
  - turnaround
  - backgrounds
-Dialogue
  - scripts
  - character conversations
  - three different dialogue options and reaction to one (chosen) option
  - two questions directed to player for each character
-Battle screen text
-Dialogue box
June 8-13: Edit
June 14: Portfolio finalization
June 15: Project complete
June 16-17: Presentations
 
*tasks given to a date are to be completed by 11:59pm on the last day of stage.
3: Production 
Composing the soundtrack for Xaivier's office in beepbox. This was one of 5 sample soundtracks I composed for this concept.
Drawing Digital Assets, this is a drawing of Xaivier, the two states of the mouth are seperated onto different layers to import into After effects. (When I tried to import the .psd files it crashed so I imported the seperate states of the mouth and body as seperate .png images.)
This is the background for the inside of the Kensville Tavern. The forground and background elements seperated into diffrent layers for potential use with a paralax. (Again, when I attempted to import the .psd file AfterEffects crashed. So I settled to imort the entire background as a single .png file.)
This is how I animated the text and lipsynced to the text.
These are some many of the elements used in the animated diologue sample.
Simply adding the appropeate background music to the animation in Adobe Premier Pro.
4: Final Project 
Concept Drawings:
Concept of Adrian Lux Signifier, the main and player Avatar of UNBOUND. 
Concept of Xaivier Uneha, former renowned explorer, current owner of the airship Wyvern.
Concept of Morgan Remtek, the captain of the airship Wyvern
Concept of Alex Brynolds, engineer of the airship Wyvern.
Concept of Arthur James McColtan, formerly worked in a high profile returaunt, currently the Wyern's chief
Concept of Maria Guiness, the airship's seamtress and wife of Arthur. 
Concept of Jordan Cinma, a recent graduate of medical collage, nurse of the airship Wyvern
Consept for Mark Aleksander, previously worked in a U-Boat called the Leviathan and now serves on the airship Wyvern.
Concept for a battle screen in UNBOUND.
Assets:
UNBOUND_logo.png (20 kb)
5 concept soundtracks for UNBOUND. Composed by me
Textbox.png (6003 kb)
Arrow.png (6 kb)
Xaivier's_Office_Rough.png (432 kb)
Kensville_tavern_bg.png (740 kb)
Airship_Wyvern_deck.png (420 kb)
Alex_body_closed_mouth_rough.png (326 kb)
Alex_open_mouth_rough.png (3 kb)
Mark_body_closed_mouth_rough.png (216 kb)
Mark_open_mouth_rough.png (2 kb)
Maria_body_closed_mouth_rough.png (192 kb)
Maria_open_mouth_rough.png (3 kb)
Arthur_body_closed_mouth_rough.png (170 kb)
Arthur_open_mouth_rough.png (2 kb)
Barmaid_body.png (76 kb)
Barmaid_closed_mouth.png (4 kb)
Barmaid_open_mouth.png (4 kb)
Jordan_body.png (208 kb)
Jordan_closed_mouth.png (1 kb)
Jordan_open_mouth.png (3 kb)
Morgan_body.png (117 kb)
Morgan_closed_mouth.png (1 kb)
Morgan_open_mouth.png (3 kb)
Xaivier_body.png (236 kb)
Xaivier_closed_mouth.png (3 kb)
Xiavier_open_mouth.png (5 kb)
Adrian_body.png (108 kb)
Adrian_closed_mouth.png (1 kb)
Adrian_open_mouth.png (3 kb)
A 6 Second sample of dialogue, with music and animation.
Digitial Asset Creation Summative 2016
Published:

Digitial Asset Creation Summative 2016

This is my Digital Asset Creation Summative Activity.

Published: