In this exercise for LBD course (University of Ferrara) we had to create a piece of labyrinth with paper and some tools for cutting and bending. The shape had to be a pattern placed inside a predefined area.
I had the "T" shape area.
I had the "T" shape area.
My inspiration comes from the Reggio Emilia AV High Speed Train Station.
The project of the building was made by Santiago Calatrava.
The project of the building was made by Santiago Calatrava.
I love the shapes made by the white bars and the smoothness of the contour lines.
Old version
I started thinking about the idea of a labyrinth. I remembered the labyrinths in '90's videogames.
Perspective mistakes, small rooms and ugly walls made this games famous.
Perspective mistakes, small rooms and ugly walls made this games famous.
So, I decided to replicate the top view of games' rooms, keeping the trapezes which are related to the perspective mistakes.
The "T" shape emphasizes the where-to-go-now idea of people playing first person shooter (fps) videogames.
The "T" shape emphasizes the where-to-go-now idea of people playing first person shooter (fps) videogames.