My main role in this project was team management, scrum mastery and lead designer. The game starts off slowly teaching the player through simple one time arrows on where to click. Roaming zombies can be added to your hoard by clicking on them, Humans get turned automatically when your hoard reaches them using the idle mechanic. Players can also click on houses for an additional boost to the hoard and score. 
There is constant reward for continued engagement from the exponential gain to your hoard. The more zombies you have the higher the upgrade level you can aim for. The hook cycle comes in from the small goals that can be seen in the upgrade panel.
You can see below some screen shots of the different levels the player can reach from around the world. The art style is tongue in cheek and I believe the pipelines I created along with the direction from my lead artist (Aidan Halling) kept our style and theme consistent throughout. You can download the stand along exe here. Set the resolution in the launcher to 1280x800 for best experience.
Idle Infection
Published:

Idle Infection

This game was a group project which I managed and designed. My team were Aidan Halling (Lead Art), Phil Kingam (Lead Code), and Jay Pointer (Art Read More

Published:

Creative Fields