BIOS is a fast paced, high octane asynchronous First Person Shooter (FPS) competitive game. The player needs to complete the different simulated hostile environment the fastest way possible. Players develop strategies and refine their skills to make better times and compete in the leaderboards.
 
I was the 3D Artist responsible for various 3D needs from props to enemies and marketing assets.
http://pixyul.com/
http://store.steampowered.com/app/350600/
Design, modeling, PBR texturing/shading
Design, modeling, PBR texturing/shading
Design, modeling, PBR texturing/shading
Design, modeling, PBR texturing/shading
Involved in the level art. I created the multilayer materials for the sand/asphalt/water and the color grading
Involved in the level art. I created the multilayer materials for the sand/asphalt/water and the color grading
 
Involved in the level art. I created the multilayer materials for the sand/asphalt/water and the color grading
Involved in the level art. I created the multilayer materials for the oil/asphalt/water and the color grading
Involved in the level art. I created the multilayer materials for the oil/asphalt/water and the color grading
Involved in the level art. I created the multilayer materials for the oil/asphalt/water and the color grading
BIOS by pixyul
Published:

BIOS by pixyul

3D Artist on BIOS, a fast paced racing FPS, made with love and passion in Unreal 4. I was responsible for various 3D needs, from props to enemies Read More

Published: