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Vernon Pruden 2D Animation Unit 1 2016


ANIMATION 35S
(ANHR35S/MOHR35S)
“Animation offers a medium of story telling and visual entertainment which can bring pleasure and information to people of all ages everywhere in the world.” – Walt Disney. This course will allow students to enter the creative world of animation. The main goal of the course is to develop the student’s creative skills while exploring the principles of animation, stop-motion, character design, vector design, motion graphics, cell animation, lip syncing, compositing and video-rendering.  This stand-alone ICT course is made up of the following 2 half credit ICT framework courses: 2D Animation (ANHR35S) and 3D Modelling (MOHR35S).

 
Activity 1
Digital Flip-Book
 
Activity 2 
 
12 principles of animation
Activity 3 
Character Design
Activity 4 Lip Syncing
Activity 5 - Walk Cycle
 

In animation, a walk cycle is a series of frames or illustrations drawn in sequence that loop to create an animation of a walking character. The walk cycle is looped over and over, thus having to avoid animating each step again.
 
Walk cycles can be broken up into 4 key frames, namely Forward Contact Point, Passing Pose1, Back Contact Point and Passing Pose 2. Frames that are drawn between these key poses (traditionally known as in-betweens/Inbetweening) are either hand-drawn or using computer software to interpolate them.  Besides the apparent move of the legs, many more details are necessary for a convincing walk cycle, like animation timing, movement of the arms, head and torsion of the whole body.

 
Vernon Pruden 2D Animation Unit 1 2016
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